My name is WheatDraws and I've been drafting and creating Dead by Daylight Chapter Concepts since 2020 and have steadily improved my craft to now, both in icon design and formatting. If you use any of these concepts anywhere or images related to them, please credit me and link back to here! Please consider supporting me or following these and my other projects at the social links above in the navigation bar.
About this Site
Starting in late 2019, I made my first rough concepts. The icons were bad, the balance was horrible, but I enjoyed it.I kept making icons and eventually got in contact with Rarithlynx, who used my icons for a video he made of Springtrap in a Dead by Daylight lobby. It was cool, but I asked if he could credit me for my work since I wasn't listed anywhere. He was nice about it and soon after he presented the idea of doing a gameplay video about an Alien chapter. Thus began the Dead by Daylight Community Concept Team.Since then, I've had this website and consistently updated it with both new and old designs, updated my old work, and grown a community around it. The concepts on this site are less about pure fanservice but to show how cool it would be to have something you're not familiar with, to convince people that maybe because they don't like something doesn't mean it can't be adapted or added in a cool way. I believe putting an immense amount of effort into something like this shows others how valuable it can be and can change the conversation around certain additions to the game for both the fans, BHVR themselves, and even those license holders.
Bridging the gap between idea and execution
Along with hosting a community for concept creation, I have always believed the main thing that keeps people's concepts from being noticed or taken as seriously is presentation, so I've been putting more time and resources into making my own resources and tools available to the public in a way that allows them to be usable and functional with tutorials and guidance on it. Formatting is a huge thing too, as concept creators we don't have a playable demo or video to showcase in most instances, so we have to be descriptive, we have to be exhaustive at times, all so we can make sure our readers understand the vision in writing and reward those who already have that high-detail knowledge of Dead by Daylight an insight into the vision we have for a design or mechanic.
I plan out my concepts well ahead of time and have design docs on each months ahead of any release at bare minimum to ensure I can do reiterations and rebalancing where necessary. Once a year, I tend to give a look at what's on the way to celebrate my birthday, and this will be where you can see what's coming down the pipeline that I've done some amount of work for. These don't have an estimated release date, but are planned to be released in order as seen below.

FEATURING
SEBASTIAN CASTELLANOS
A HARDBOILED DETECTIVE
THE REINCARNATION
A SUFFERING KILLER

FEATURING
MORGAN YU
AN EXPERIMENTAL RESEARCH DIRECTOR
THE TYPHON
AN ABSTRACT KILLER

FEATURING
THE LIDLESS EYE
AN ANCIENT KILLER

FEATURING
THE CHANGELING
A VICIOUS KILLER

FEATURING
THE ABYSSWALKER
A FALLEN KILLER
This Frequently asked questions section is about dead by daylight concepts.
if you are looking for the faq for perk packs, commissions, and/or me in general, go here.
Do you take requests?
Nope. I like making concepts I'm passionate about or really excited for either creatively or mechanically, which is why I have some concepts that might not make any sense to others but to me, as a fan, I really would love to see. Just don't send me messages asking to make a specific thing, it's the easiest way for me to ignore your message or reply with a very dry or unenthusiastic response.
When will [Concept] get an update for icons/balance/etc.?
It's kinda just "whenever I get around to it". With icons, they take a lot of time and time that could be spent doing commissions where I'm actually making money. Writing concepts, or even updating them, takes a lot of time too. I spend more than I probably should on number crunching and trying to format everything correctly, so I'm hopeful that effort shows.
Will you get music for [Concept] made?
I believe in fairly compensating my friends who make music that I've commissioned from or have gotten permission to use their music if possible, so it's up in the air. If you want to help me get the money for such details, you can always support me on Patreon or Ko-Fi.
Can I post my concepts to this site?
Nope. This site was unfortunately named a very specific way when I first made it, so now it ends up coming off as the "go-to" place for sharing concepts when it's just my stuff, hence the site "logo" with my name prominently featured. I wish I could change it, but with SEO it'd basically kill its reach if I did.
Are there any concepts you won't do?
Yes. Notably any that have creators who are bigots, horrible people, are definitely still alive and profiting off something they have / did by promoting or sharing it, are associated with, or even things I don't agree with morally. Big standouts are Jeepers Creepers and even ones I have done in the past but have effectively retired and never plan to update again like The Last of Us and Stranger Things.
Would you make an entire concept for commission?
I did it once more as a favor to a friend including power design, perk design, and icons for those. I can confidently say this is incredibly unlikely to ever happen again unless I really like the property or I figure out how much that work is worth charging for.
Have you ever worked with BHVR?
Nope. Never been under contract with them, never signed an NDA with them, nothing. I know some employees are aware of my work, but they're more than likely unable to acknowledge my work on a professional or official level from how I understand it.
Will you make more Dead by Daylight Concept videos?
My work with the Dead by Daylight Community Concept Team was collaborative and as much as I'd like to do spotlight videos again, they were very time consuming and ultimately the core members of the team had more priorities that needed to be dealt with. Maybe someday again, but it's not likely as life got in the way. For those who might speculate, we all still very much are friends and I'd be happy to work with them again.
How can I make concepts?
Use the Dead by Daylight Concept Resources I have available to use and any video or written guides I have available. Most of them go over the basic design and structure of concept creation that I use, but ultimately you can just write out an idea and that's good enough for sharing an idea you think would be really cool!
Can I use any of the concepts for my own video / concept / content?
Please ask me for permission directly before doing so. I don't mind letting others use my work, but I would prefer to be asked permission first rather than forgiveness later, especially when it might include work that should be credited to persons other than myself or things I have commissioned or paid for directly used without my own permission such as artwork and/or music.
This public site changelog is in text format only and in basic summaries.
OCTOBER 2025
October 30th, 2025 — Siren Chapter Concept published, Ikuko Kifune and Kyoya Suda.
October 20th, 2025 — Scaling edits to help format parts of the site better on major pages as well as updating all perks on the site to the new graphic format with some balance updates / adjustments.
September 2025
September 4th, 2025 — Dexter Chapter Concept released to coincide with the Dexter: Resurrection finale, complete with custom music and a 3D key art render.
August 2025
August 28th, 2025 — S.C.P. Foundation Concept update featuring new icons for both The Keter and The Euclid as well as a new original Survivor. Custom image assets and 3D renders for all, including a model for the Survivor along with previews and an interactive lore website.
JULY 2025
July 15th, 2025 — Added some additional support for future changes / updates as well as a new navigation bar.
JUNE 2025
June 25th, 2025 — Liberated Cacophony Chapter Concept added.
June 19th, 2025 — Updated some visual assets for Mākere Rewi a bit earlier than planned to celebrate Matariki. Mānawatia a Matariki!
June 13th, 2025 — Bloodborne Concept release + updates / reworks to The Thing, The Candyman, and The Deadite.
June 6th, 2025 — Various older concepts are getting reworks/rebalances/quality of life improvements. Notably The Slasher and The Miner.
MAY 2025
May 13th, 2025 — IT Chapter concept update featuring updated icons and rebalancing. The music player also had all the non-retired DBDCCT tracks uploaded, with permission.
May 9th, 2025 — Darkest Dungeon concept was added and a new side-wide playlist feature was added to the footer.
May 5th, 2025 — Updated approximately 50% of all concept pages with finalized and new layout. Music players added to The Lich King and Sylvanas's pages.
April 2025
April 23rd, 2025 — Created new sections for Concept sorting and added new banners / banner heads to various areas, as well as the Archives section.
April 18th, 2025 — Fixed lore image display at the end of lore entries for Fallout concepts. Added the first batch of image updates for an aesthetic pass with the site, such as a logo for the Tome Archives section. Updated "tag" added to each Retired / Pending Update concept.
April 10th, 2025 — Various fixes to other pages and added Fallout concepts.
March 2025
March 29th, 2025 — Began updating the layout and formatting for various older concepts without the modern standard.
March 21st, 2025 — Warcraft concept release.
March 15th, 2025 — Added a navigation menu and made some tweaks to a couple pages. Updates to Death Stranding concepts are now available.
FEBRUARY 2025
February 24th, 2025 — Dead Space concept pages are now available.
February 13th, 2025 — Relaunch of "The Tyrant" concept page.
February 4th, 2025 — Aria "Sawbones" Vaughn and The Stalker concepts added, both from Deathgarden: Bloodharvest. Additional backend updates for future concept updates. Updated some site credits and links.
DECEMBER 2024
December 28th, 2024 — Added some support on the backend for early 2025 additions and updated some concept preview banners.
NOVEMBER 2024
November 26th, 2024 — Several concepts temporarily excluded from the site amid updates and reworks. Fixed an error with Helen Lyle's banner not being listed on the License Concepts page. Chapter Concept Archive Collection #4: Haunted was released. Multiple pages were given an experimental layout update due to go site-wide in early 2025. Public site changelog was added for accessibility and tracking updates / the history of updates more easily.

Sorted by IP / License the character(s) and/or concept is based on and arranged alphabetically in columns, excluding Retired concepts.
If some concepts on this list are inaccessible, it is because they are undergoing an update and/or have only been announced for the future.
A QUIET PLACE
AMNESIA
BALDUR'S GATE 3

BILL & TED'S EXCELLENT ADVENTURE
BIOSHOCK
BLOODBORNE
CANDYMAN
DARKEST DUNGEON
DARK SOULS

DEAD SPACE
DEATH STRANDING
DEATHGARDEN: BLOODHARVEST
DOCTOR WHO
DEXTER
EVIL DEAD FRANCHISE
FALLOUT
FEAR & HUNGER
FLESH AND BLOOD
FRIDAY THE 13TH SERIES
HALF LIFE
HOTLINE MIAMI
IT
MAGIC: THE GATHERING
MALIGNANT
OUTLAST
PREDATOR
PREY


RESIDENT EVIL
S.C.P. FOUNDATION
SIGNALIS
SIREN
SLENDERMAN MYTHOS
THE EVIL WITHIN



Chapter Concepts of my own creation and writing, featuring original characters and original artwork of them made by myself and/or various artists.If you enjoy these original works and efforts, consider supporting my work!

Examine the past, learn from the athletes of old, and uncover the origin of violence believed once integral to gladiator culture. With every turn of a page, history shifts, pulling away the mask to reveal a darker truth beneath the surface, an obsession and admiration that may push one to go too far and risk too much.

How cruel a world must be, to harbor such violence to someone who only sought the pursuit of kindness and success, the happiness of family and friends. To hate them is to inflict suffering, in marks far deeper than flesh, in wounds more grievous than the mind could ever possibly handle on its own.

In solidarity, many band together to brave the harsh realities that they must face. Through kindness, cooperation, and a willingness to help, great things can be achieved. Kindness, however, will not stop the powers that enforce themselves over the unfortunate. This is a battle that is often lost, time, and time again, rendering community, allyship, and hope apart.

The world gives into a malignant flesh that overtakes, one that consumes, and reconstitutes old ways into the new, for better or for worse. Push against the forces of power, resist the dominion of the oppressor, and find freedom in that union with strangers and bind your abilities together so that no one else must endure the same hardship or challenges. Lead the way forward to an outspoken future.

Based on the S.C.P. Foundation, uncover a deeper connection with not just any anomalous object, but something with a direct connection to the Entity. A small chip in the veil of reality is enough to shatter the illusion of safety or true understanding, revealing both horrifying truths and the futile attempts to understand.

These concepts were created alongside other creators and/or groups in the design or development process and have been posted with permission.
Creators are listed alphabetically, and includes Retired concepts
(Sorted by newest to oldest)

Below are all Tome Collections in order of release date and characters featured within (oldest to newest).
Below are a series of resources available to everyone and anyone to make their own content for blogs, artwork, original characters, or video content.
If you have any questions or issues with the content here, you can reach me at my community Discord server or on my contact page on my website here.If you enjoy using these, please consider throwing a small donation on Ko-Fi or pledge to my Patreon!
Join my DBD Concept Community on Discord to get updates on new resources, share ideas, see work in progress projects, and get feedback from others as well as occasional design jams to test and challenge concept designers!
Full Google Drive Folder
Contains everything from WheatDraws' Concept resources in one single place.
Video Guide Playlist
Video guides on how to use some of WheatDraws' templates and files.
GIMP - Image Manipulation Program
Free image editing program . Recommended used with WheatDraws' templates.
WheatDraws' Concept Design Doc Template
A custom design document I made and use for my own concepts in its early stages.
WheatDraws' Guide and Tutorial to Concept Creation & Formatting
A written PDF going over my own insights and a guide to going from an idea, to a first draft, to a cleaned up design to present to others.
Generic Universal Icon Library
Just as the name says, free-to-use Generic Universal Icons that are available for everyone to use that I have created for my own concepts and/or projects.
Icon Artwork Assets
Images to create icons with just editing, no drawing required.
Icon Type Assets
Images for icon rarities and types, such as Powers, Add-ons, Offerings/Favors, and Perks.
Survivor & Killer Portrait Assets
Images and templates for making Killer & Survivor portraits.
Text Box Graphic Assets
Images and templates for Text Box recreation.
Free Game Icons / Symbols For Game Development
Great for placeholders and any independent developers / designers of any kind for games
WheatDraws' Complete Concept Archive
A complete Google Drive of all files that are related to Chapter Concepts I've created on this very site, including some older archived image assets and any additional media that I can distribute.Please read the README text file in the folder for any disclaimers or stipulations to using any of the content within.If you have any questions, please reach out to me directly.
THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE BOTTOM OF THIS WEBPAGE.
First Published: September 4th, 2025
Last Updated: September 4th, 2025
Familiar Presence is intended as an inverse Terror Radius for Dexter, allowing him to play directly with a base-line Killer mechanic.
Sedative Dosage is meant to be a strategy Survivor perk, intended to be used cleverly and in cooperation with others or by being predictive and hiding around corners or out of sight to deliver a crippling, slowing dose.
All music tracks for this concept were commissioned by myself and created by ScooteyBootey.
All references to Dexter Morgan and usage of other such characters and names belong to their respective owners.
Chapter concepts key art render was created by Roman Noodles for use by me.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the respective license and reference material.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: October 25th, 2025
Last Updated: October 25th, 2025
All reference depicting and using Siren / Forbidden Siren series belongs to their rightful owners.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the respective license and reference material.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: October 25th, 2025
Last Updated: October 25th, 2025
All reference depicting and using Siren / Forbidden Siren series belongs to their rightful owners.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the respective license and reference material.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE BOTTOM OF THIS WEBPAGE.
First Published: August 28th, 2025
Last Updated: August 28th, 2025
Lucía was a Survivor I wanted to make for SCP for a while, though wasn't able to achieve the lore expansion I wanted to at the time. With the update to SCP concept including new base lore and a tome, I felt it would be a great time to include an original character to help include the world of SCP I wanted to set up for this concept for those unfamiliar.
Lucía is a spin on the idea of "What if someone connected to the Entity in some way still got to 'live forever'?" So with the help of the Foundation finding out about her abilities, they essentially trap her to help with their own tests, as well as poor oversight and management leading to the final events in the lore of each character that causes the Entity to take all three in the end by exposing a bit too much of the Entity's realm in the aftermath of Lucía's tome.
All music tracks for this concept were commissioned by myself and created by ScooteyBootey.
All reference depicting and using any SCP Foundation-related material is under CC-BY-SA. To use my own work in reference to the SCP related material on this website, please credit me appropriately. For the credits of all mentioned and referenced SCP articles and creations, they are listed at the bottom of the Credits section.
3D models of "SCP-049" and "SCP-106" were created by Aruspice, Shakles, and PixelPuffin, which were released to the public for use.
3D model of Lucía Santos was created by Roman Noodles for use by me.
Portrait renders made by Roman Noodles for use by me.
This concept was originally drafted and completed in collaboration with the Dead by Daylight Community Concept Team and originally posted as a video on the Rarithlynx YouTube channel.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the respective license and reference material.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
Terry Mitchell was written with the growing punk scene and overlap with the queer scene of the United States in the 1970's and how punk music was almost entirely founded by black musicians and within the culture itself.
Terry Mitchell is non-binary and uses they/them pronouns.
While writing the final drafts of Terry Mitchell's lore, Death's "For the Whole World To See" was a frequent listen.
The characters "Terry Mitchell" and "The Amalgam" as well as their concept art were created by WheatDraws.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


beast claw

extensive research

glittering offering

spilled matchbox

priest's ward

opulent dish

texts of the avatar

stone weight

joseph's coordinates

splintered oar

wallet photo

maw of misshapen teeth

gemstone iris

explorer's headlamp

coiled limb

nighttime illustration

sinuous crown

stone figurine

fused eyes

iridescent auric mirror
The Amalgam was originally designed as an inverse to my other original Killer, The Artefact, as less of a cursed or supernatural object and instead a sentient being. Creatively it was inspired by sources such as Society (1989), Bloodborne, and various body-horror media.
The characters "Terry Mitchell" and "The Amalgam" as well as their concept art were created by WheatDraws.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE BOTTOM OF THIS WEBPAGE.
First Published: June 13th, 2025
Last Updated: June 13th, 2025
I had a "grazed" mechanic in mind for a long period of time, but no concept to tie it to, or anywhere it felt fitting as I wanted to have it cause bleeding regardless of condition. Eventually, when I began work on this concept, it became Abrasions / Abraded, and it fit perfectly with what I was aiming to do for the charge-up on Beast Form's transformation.
All references to Father Gascoigne, The Hunter / The Beast, and usage of other such characters and names belong to their respective owners.
Image render of Father Gascoigne / The Hunter / The Beast sourced from a 3D Model Showcase by Garden of Eyes.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


intake tubing

enclave flag

vault 13 flask

flickering letter

microfusion cell

super stimpak

half of a deathclaw

motivator circuit

internal pump

radscorpion stinger

i.f.f transponder

new reno postcard

recovered f.e.v. samples

presidential access key

goris' robes

power fist

curling's cure

the other half

g.e.c.k.

irradiated bobblehead
First Published: April 10th, 2025
Last Updated: April 10th, 2025
Frank Horrigan's kit was designed to balance a ranged Killer who also had a lethal melee option. Frank as a character is an absolute tank that obliterates anything in his way. So I sought out to make an Oni-like charge that worked alongside what his Plasma Cannon could do while giving the option for a slower, but dangerous ranged attack. Brittle seemed like a cool way to illustrate how strong he is versus the average person and allowed for a way to have him interface with breakable/destructable objects.
DBD has a trend of "Presence" perks always granting an effect to the Terror Radius, so it felt wrong to not have the famous "Terrifying Presence" Perk from Fallout not be attached to Frank Horrigan and not make him truly intimidating while allowing for synergies with himself and other Terror-related perks. As simple as it is, it is meant to be a backbone to many threatening TR-related effects.
All references to The Super Mutant, The Deathclaw, and usage of other such characters and names belong to their respective owners.
Image render of Frank Horrigan / The Super Mutant sourced from an art render in Fallout: the Roleplaying Game.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


crushed radroach

wasteland survival guide

desert ranger helmet

rusted license plate

diamond city swatter

grognak issue #10

brahmin heads

legion banner

sunset sarsaparilla bottle

t51-b power armor helmet

pristine deathclaw egg

concrete club

paladin holotag

charred flag

domestication unit

mysterious metal shard

glowing one's leg

nuka-cola quantum

irradiated pip-boy 3000

broken eggshells
First Published: April 10th, 2025
Last Updated: April 10th, 2025
I wanted to design a territorial Killer with the Deathclaw's power, and it led me to the idea of herding Survivors into radioactive territories and threatening them with dangerous radiation that enhances an already mutated / radioactive Killer. There was never an iteration of radiation that injured or acted like Plague's sickness, but I wanted to convey that being irradiated still made you incredibly vulnerable to a Deathclaw's immense speed and sensory, hence the speed increases and the aura reading.
Wild Wasteland was a perk designed to be a "inconvenient and strange" perk that benefited the Killer in the most minor of ways potentially. It isn't meant to be good, just weird!
The Deathclaw's overall narrative was sort of meant to be a parallel to the journey of a wastelander and a weird mirror of a common Bethesda Fallout trope of going to find your relative, as well as getting the option to cross the American wasteland of Fallout during a specific time period.
All references to The Super Mutant, The Deathclaw, and usage of other such characters and names belong to their respective owners.
Image render of The Deathclaw sourced from a 3d model render by Jonah Lobe.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE BOTTOM OF THIS WEBPAGE.


SHARPENED LETTER OPENER

SECOND PLACE TROPHY

TWO OF THREE

COMET SHARD

CHILDHOOD TREASURE

TIN FLUTE

VENGEFUL KILL LIST

OSMOND CHAINS

DISMAS' HEAD

BARRISTAN'S HEAD

COURT INVITATION

CRYSTALLINE FANG

SHAMEFUL LOCKET

PUZZLING TRAPEZOHEDRON

CHIPPED TOOTH

JUNIA'S HEAD

TYRANT'S TASTING CUP

EVIDENCE OF CORRUPTION

ANCESTOR'S CANDLE

IRIDESCENT WAX SEAL
First Published: May 9th, 2025
Last Updated: May 9th, 2025
Part of the desire of The Collector's gameplay was to have the push and pull aspect of Darkest Dungeon's stress mechanics, and how you can pull yourself back from the brink of danger and become resolute. However, I wanted to make sure that there was a feeling of faltering hope, which comes in the form of the longer "cool-downs" of Altars of Hope as time goes on, making it harder to prevent stress and defeat the Collected Heads.
The Collector's perkset was inspired by different gameplay occurrences in Darkest Dungeon, specifically reading an unsettling passage, the sudden and dangerous encounter with The Collector that would catch someone off-guard, and relics of otherworldly nature that loom over throughout.
All music tracks for this concept were commissioned by myself and created by SavageD.
All references to The Collector and usage of other such characters and names belong to their respective owners.
Image render of The Collector sourced from promotional images and in-game renders from Darkest Dungeon II.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE BOTTOM OF THIS WEBPAGE.
First Published: March 21st, 2025
Last Updated: March 21st, 2025
The choice to go with a pre-banshee Sylvanas was very much intentional, and to keep the concept more firmly rooted in what Warcraft 3 established, as well as having an iconic character at a crucial point in time of her narrative without having to de-power her a ton. It would be quite a stretch to have Banshee Sylvanas be the Survivor, considering what she is capable of.
Sylvanas Menu Theme was inspired by Lament of the Highborne
All music tracks for this concept were commissioned by myself and created by ScooteyBootey.
All references to The Lich King, Sylvanas Windrunner, and usage of other such characters and names belong to their respective owners.
Image render of The Lich King sourced from a Warcraft 3: Reforged.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE BOTTOM OF THIS WEBPAGE.


stratholme brick

broken hearthstone

wilting flower

jagged fragment

paladin's cloth

statue head

guardian's feather

muradin's helmet

cruel fragment

frostbrood sapphire ring

Invincible's reins

ranger-general's quiver

barrel of blight

malignant fragment

deathbringer's will

magical urn

kel'thuzad's staff

frost wyrm tooth

iridescent crown

crate of plagued grain
First Published: March 21st, 2025
Last Updated: March 21st, 2025
The core mechanics of Runeforger was inspired by the Death Knight specializations in World of Warcraft. The visual indicators also inspired by early tests of Death Knight's icons featuring unique indicators of selected runes.
Part of the idea with The Lich King's design was to make a slow-moving, but deadly force that telegraphed his power to a degree, much like what you would expect of a raid boss. Iridescent Crown also pushes the idea of powerful abilities that telegraph based on a more unique playstyle.
All music tracks for this concept were commissioned by myself and created by ScooteyBootey.
All references to The Lich King, Sylvanas Windrunner, and usage of other such characters and names belong to their respective owners.
Image render of The Lich King sourced from a Warcraft 3: Reforged.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: October 25th, 2020
Last Updated: January 1st, 2025
The idea of Bill & Ted in Dead by Daylight was just way too funny of an idea for me to do when I originally thought of it in 2020. While they aren't at all related to horror, I felt it was a great chance to show these unapologetically altruistic and "good vibes" kind of characters in a bad situation.
Ted's perkset was originally meant to be about giving others information and using that to keep people grouped up and able to help each other more easily as a form of altruism to keep them in the loop.
All references to Bill S. Preston, Theodore Logan, and usage of other such characters and names belong to their respective owners.
Image render of Bill & Ted sourced from a collectable statue by Sideshow.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Bill & Ted franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: October 25th, 2020
Last Updated: January 1st, 2025
The idea of Bill & Ted in Dead by Daylight was just way too funny of an idea for me to do when I originally thought of it in 2020. While they aren't at all related to horror, I felt it was a great chance to show these unapologetically altruistic and "good vibes" kind of characters in a bad situation.
Bill's perk set was originally inspired by a form of altruism that would keep friends out of danger and get in the way of them from being hurt.
All references to Bill S. Preston, Theodore Logan, and usage of other such characters and names belong to their respective owners.
Image render of Bill & Ted sourced from a collectable statue by Sideshow.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Bill & Ted franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: November 29th, 2024
Last Updated: November 29th, 2024
While Dutch was designed as a confrontational and aggressive counterpart to The Predator, Naru's perkset was made as an alternate take on it where you outwit and outperform The Predator by using your perceived weakness to your advantage.
All references to Predator, Yautja, Alan "Dutch" Schaefer, and usage of other such characters and names belong to their respective owners.
Image render of Naru sourced from promotional photos of Prey.
Image render of Dutch sourced from Illfonic's Predator: Hunting Grounds and edited.
Image render of Predator commissioned from and created by BenjsArchive for purpose and use by Dead by Daylight Community Concept Team and edited.
This concept was originally drafted and completed in collaboration with the Dead by Daylight Community Concept Team and originally posted as a video on the Rarithlynx YouTube channel.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Predator franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

THIS CONCEPT WAS ORIGINALLY PUBLISHED IN 2021.
THE PRESENTATION BELOW IS THE MOST RECENT ITERATION OF IT AND HAS BEEN ARCHIVED SINCE THE OFFICIAL RELEASE.



THIS CONCEPT WAS ORIGINALLY PUBLISHED IN 2020 AND WAS UPDATED IN 2021.
THE PRESENTATION BELOW IS THE MOST RECENT ITERATION OF IT AND HAS BEEN ARCHIVED SINCE THE OFFICIAL RELEASE.
Take one deep breath, and exhale. Ripley’s hand rested gently on the soft fur of Jonesy as the sleep pod shut with a hiss, a more comforting one than she had gotten used to. As she fell to unconsciousness, her fingers combed through the thin ginger hairs on the pet as her last sensation before she was taken away by sleep.Then, she woke up.The soft sensation in her fingers was gone, the distant sound of birds and the smell of rain invaded her senses at once, and as she pushed open the latch to her pod, she knew something wasn’t right. Dressing herself, she emerged from a crashed ship, a place entirely unfamiliar to her.Ripley went into the fog that weaves beyond the trees, confident and readied as best as she could for the unknown.

THIS CONCEPT WAS ORIGINALLY PUBLISHED IN 2020 AND WAS UPDATED IN 2021.
THE PRESENTATION BELOW IS THE MOST RECENT ITERATION OF IT AND HAS BEEN ARCHIVED SINCE THE OFFICIAL RELEASE.
In the undergrowth lurks a creature from beyond space. Taken from a derelict spacecraft dripping with viscera and failed rebellion against such a creature, this lifeform now skulks in the forest space of the Entity.Something attempts to hide from something else, unaware of its approach. With nothing more than a low hiss and unrivaled speed, the creature slips past wet foliage in the light rain, its footsteps only becoming quiet as it bounds through the air, landing upon the screaming creature.The screaming didn't last long, as claws punctured the throat and tail skewered into the lungs, replacing shrill shrieks for help with disappointing wet noises of mortality.Like a limp doll, this creature maimed its victim, feeling unsatisfied with its catch.
It was not the only sound that the alien had heard, and with a small chitter from the Entity, the captor ushered its newest tool toward more vulnerable prey.
First Published: February 4th, 2024
Last Updated: February 4th, 2024
All references to Sawbones, Stalker, and usage of other such characters and names belong to their respective owners.
Image render of Sawbones and Stalker commissioned from and created by Elisaary.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Predator franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


blood-stained leaf

broken vambrace

organ jar

power core crate

ammo crate

skewering ammunition

black feather

adjustable sling

siphon tubing

hacked health crate

blood cells

SNAPPED BONE

hunter's gloves

velvet antler

tracking ammunition

golden crate

mantler's grip

piercing ammunition

iridescent reliquary

active hunter drone
First Published: February 4th, 2024
Last Updated: February 4th, 2024
All references to Sawbones, Stalker, and usage of other such characters and names belong to their respective owners.
Image render of Sawbones and Stalker commissioned from and created by Elisaary.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Predator franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


barkbone strapping

platter of flesh

ritual candle

dull dagger

hooves of the shadowbeast

convulsing flesh

screamer head

bowl of blood

stranger's heart

pile of fangs

ritual sacrifice

wicked bone

breath of the shaden death hydra

piercing needle

dust from the shadow crypts

hell hammer

portrait of barthimont

scabskin leathers

silver gargoyle pendant

iridescent gem
First Published: October 23rd, 2024
Last Updated: November 11th, 2024
Levia requiring 13 tokens to transform is a direct reference to both Levia, the Redeemed // Blasmophet, Levia Consumed card having a similar life total requirement, which also is relevant to the lore of Blasmophet manifesting within herself as a vessel through sacrifice.
Hex: Sundering Rhythm is a reference to many of Flesh and Blood's Runeblade class cards having a musical reference in their card names, as well as the randomized Skill Checks being a reference to the Brute class having an affinity for rolling dice.
Most add-ons are references to various cards in Flesh and Blood, or in stories that feature Levia.
All references to Flesh and Blood, Levia, Blasmophet, and usage of other such characters and names belong to Legend Story Studios.
Image render used for Levia / The Abomination are edited from "Levia, Shadowborn Abomination" by Wisnu Tan.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Flesh and Blood IP and characters.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: September 9th, 2024
Last Updated: March 29th, 2025
Cahara was chosen as Survivor representation from Fear & Hunger due to the creator's own story of how "Cahara" was the default protagonist name in their own projects prior to Fear & Hunger as well as, in my opinion, being witness to one of the more important moments of the game's many endings, that being the birth of The God of Fear and Hunger.
Originally Enki was considered instead of Cahara, but ultimately was not included to keep Marina's own interaction and interest in the occult unique to herself without feeling too similar in their gimmicks.
Cahara's perk set was developed with the mindset of "freedom of mobility" where no place is off limits, and outpacing most others frequently.
All references to Fear & Hunger, Cahara, Marina Domek, Gro-goroth, and usage of other such characters and names belong to Miro Haverinen.
Dead by Daylight - "Fear and Hunger" Chapter Chase and Menu Theme (Fan Made) was created by SavageD and used with permission. The thumbnail for the video (used in Bonus Content & The Old God portrait render) features artwork from Estacadoth, also used with permission.
Image renders used for Cahara and Marina's portraits are from Fear & Hunger and Fear & Hunger 2: Termina respectively.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Fear & Hunger franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: September 9th, 2024
Last Updated: March 29th, 2025
Marina Domek was always my pick for Fear & Hunger 2: Termina representation, both as the "box art" character and arguably the most popular character in the game on top of a notable use of in-canon occultism that had me fascinated by her.
Occult Ward is directly inspired by and based on the Anniversary Invite effects for Survivors.
Dark Destiny was originally a very early iteration of Kyle Reese's "Turn the Tide" perk, but I had scrapped that version for not fitting the idea I had in mind for "fighting back against the Entity" since it felt more like being in-tune with. Here though, it felt right at home for Marina.
Invocation: Group Engraving was a means of making an invocation with very minor benefits that not everyone will get, but would passively help survivability compared to the very impactful possibilities of Invocation: Weaving Spiders.
All references to Fear & Hunger, Cahara, Marina Domek, Gro-goroth, and usage of other such characters and names belong to Miro Haverinen.
Dead by Daylight - "Fear and Hunger" Chapter Chase and Menu Theme (Fan Made) was created by SavageD and used with permission. The thumbnail for the video (used in Bonus Content & The Old God portrait render) features artwork from Estacadoth, also used with permission.
Image renders used for Cahara and Marina's portraits are from Fear & Hunger and Fear & Hunger 2: Termina respectively.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Fear & Hunger franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


torn poem page

lucky coin

studies of gro-goroth

pinecone pig

scroll of the dark arts

99 eyes mask

prehevil notice

scorched head

unrecognizable organ

whip of needles

stitched flesh

salmonsnake rune

skin bible

eye of sylvian

moonless fang

book of blood & flower magic

ancient tome

cube of the depths

tormented muscle

iridescent eclipse talisman
First Published: September 9th, 2024
Last Updated: March 29th, 2025
Hex: Impending Demise was originally designed as a means of referencing the in-game timer that begins at the start of the game for a story event later in Fear & Hunger.
Cruel Siphon's original iteration gave you tokens for every meter you were from the point of injury, which was a sort of measurement tool for ranged attacks, which as neat as it was, made the wording and design of the perk clunky. Ultimately giving you a larger benefit for distance however stuck with the perk.
All references to Fear & Hunger, Cahara, Marina Domek, Gro-goroth, and usage of other such characters and names belong to Miro Haverinen.
Dead by Daylight - "Fear and Hunger" Chapter Chase and Menu Theme (Fan Made) was created by SavageD and used with permission. The thumbnail for the video (used in Bonus Content & The Old God portrait render) features artwork from Estacadoth, also used with permission.
Image renders used for Cahara and Marina's portraits are from Fear & Hunger and Fear & Hunger 2: Termina respectively.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Fear & Hunger franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: October 28th, 2024
Last Updated: November 14th, 2024
Adeline was modelled after inspirations such as detectives and investigators like Lee Harker from Longlegs and Clarice Starling from Silence of the Lambs with an outfit similar to a sort of "unassuming traveler" to fit her story so the blends into nearly any time period.
While Adeline as a character wasn't always figured out since the start, she can be noticed in small mentions or suggestions in previous original chapters I've created.
Adeline's story is throughout many interactions, which will be explored further in archive entries, often in different time periods overall.
The characters "Adeline Garnier" and "The Witch" as well as their concept art were created by WheatDraws.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.



simple remedy

husband's ring

dust of the void

witch-hunt notices

ysabella's old diary

blood from the palm

lost doll

tears from the eye

void realm crystal

advanced remedy

bulb from the void

pamphlet of confidence

smuggled medical studies

crimes of the witch

alchemical instruction

idol illustration

sleeve of skin

secret journal

void realm lattice

indecipherable sigil
First Published: October 28th, 2024
Last Updated: November 14th, 2024
The Witch's design I wanted originally to have more vibrant and bright colors, contrasting to standard Killer looks and being representative to Switzerland dresses of the era. While I landed on more cooler colors, I didn't want her to end up too dirty or filthy, but more distressed or visibly off compared to the early concept art exploration.
Part of The Witch's design was influenced by Darkest Dungeon's The Prophet boss who also is stuck in stocks with one hand free. For a long time I wanted to involve stocks or pillory to a character design, and The Witch felt like an interesting way to let the character also have a unique silhouette.
The characters "Adeline Garnier" and "The Witch" as well as their concept art were created by WheatDraws.
Chapter Key Art render was commissioned by me and illustrated by ew0512.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: January 1st, 2025
Last Updated: January 1st, 2025


necromorph limb

damaged panel

caged candle

scattered gore

heat accumulator

semiconductor, bronze

usg ishimura patch

inoperable tram car

leaper fangs

lurker tendril

stasis pack

compromised gas pipeline

kyne's medicine

extracted ore

nuclear warhead

singularity core

hunter claw

semiconductor, ruby

leviathan cyst

iridescent marker piece
First Published: February 24th, 2025
Last Updated: February 24th, 2025
The inital draft for all of The Necromorph's add-ons were based on the idea of corpses or harvested from the corpses of something. To elaborate, this includes both the types of necromorphs that exist and the USG Ishimura itself, since I consider it to be a character all its own and you spend the entire game travelling around its innards as an engineer.
All references to Dead Space, Isaac Clarke, Necromorphs, and usage of other such characters and names belong to Electronic Arts.
Image renders used for The Necromorph and Isaac Clarke's portraits were edited from screenshots from Dead Space Remake.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using their respective IP.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: February 24th, 2025
Last Updated: February 24th, 2025
All references to Dead Space, Isaac Clarke, Necromorphs, and usage of other such characters and names belong to Electronic Arts.
Image renders used for The Necromorph and Isaac Clarke's portraits were edited from screenshots from Dead Space Remake.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using their respective IP.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: September 13th, 2024
Last Updated: October 9th, 2024
Pietro Bassi started early as "Henry William", who was meant to be a much more charismatic, confident individual whose main appeal as a Survivor was the sudden and sharp downfall into madness from being shown "eldritch truths". Henry William was scrapped as an idea years ago, but later I reused the premise of a promising young man in the early 1900s America that came too close to some sort of supernatural power for Pietro Bassi.
One stand-out influence for Pietro's lore was the film Savageland, a horror mockumentary. While Savageland didn't inform the character concept, I found the idea and plot of the film something familiar to reach towards in terms of presentation.
Pietro's lore was inspired by the framing and set up of "true crime" documentaries, attempting to set up an empathetic character, charming qualities, and then deliver the horrible news that happened to them. No specific story was in mind, but the societal tensions of an early America and immigrants was something I wanted to explore in a horror lens. The idea of genuinely horrible, bigoted group can scar and harm someone who just was making their way through life for their own pursuit not winning or losing, but the fact that someone like Ronald Martin's verdict being untold or unclear along with the victim(s) horrifically scarred physically and mentally was something I felt, as fantastical as the powers were, resonates less on a visceral or visual aspect of horror, but the grounded reality of where many pieces of horror media attempts to commentate on.
The characters "Pietro Bassi" and "The Artefact" as well as their concept art were created by WheatDraws.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: September 13th, 2024
Last Updated: September 13th, 2024
Originally this chapter concept started out as a remake of a very old Pirate Killer concept, but as I developed the written lore I found the aspect of a cursed object or artefact far more fascinating as a horror archetype, and so I pursued it. I pulled from influences of hyper-obsession over an item / object, occultism, and the Jumanji board from the original Jumanji film.
There is no "true form" of the Artefact, as it in every iteration has been made of different materials. The default appearance is of a red-barked tree with several branches also sharpened to points.
The characters "Pietro Bassi" and "The Artefact" as well as their concept art were created by WheatDraws.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


home video tape

children's phone

flash cards

underground map

composite drawing

"may, emily" video tape

desk radio

madison's adoption papers

bloody curtain

gabriel may's file

cake knife

bloody pillow

birthday candle

Derek's Autopsy

"May, Serena" Video Tape

age-progression photo

weaver's patient journal

chair fragments

undeveloped arms

trophy base
First Published: September 3rd, 2024
Last updated: September 3rd, 2024
Part of the visual aspect of the power design is inspired and influenced by the rail sections in BioShock Infinite, including the targeting of the landing spot or where to attached to the rail.
All references to Gabriel May, Madison Mitchell, and usage of other such characters and names belong to their respective owners.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Malignant canon.
Image renders of Gabriel ("The Parasite") are from Malignant (2021) with edits applied to them.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

Written by Pixel Bush

electrified casing

prehensile cables

cybermat

ray machine

blasted keycap

sedation dart

breathing apparatus

headframe laser weapon

cybermaster robes

malfunctioning earpod

covered mirror

tainted sugar

nervous system material

mechanical eyestalk

unstable blaster module

dark water flask

cyberium sample

command bracelet

iridescent earpod

smashed emotional inhibitor
First Published: September 3rd, 2024
Last updated: September 3rd, 2024
Designed in collaboration with Pixel Bush
All references to Doctor Who, Adric, Martha Jones, Cybermen, and usage of other such characters and names belong to their rightful owners.
The Cyberman portrait image render is an edited promotional still from Doctor Who.
Martha Jones portrait image render is an edited promotional still from Doctor Who.
Adric portrait artwork is an edited piece by Billy Christian.
Lore for Martha Jones, Adric, and The Cyberman were all written by Pixel Bush for this concept, who also helped to advise on the concept overall, add-ons, and character choices.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using their respective canon.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

Written by Pixel Bush
First Published: September 3rd, 2024
Last updated: September 5th, 2024
Designed in collaboration with Pixel Bush
All references to Doctor Who, Adric, Martha Jones, Cybermen, and usage of other such characters and names belong to their rightful owners.
The Cyberman portrait image render is an edited promotional still from Doctor Who.
Martha Jones portrait image render is an edited promotional still from Doctor Who.
Adric portrait artwork is an edited piece by Billy Christian.
Lore for Martha Jones, Adric, and The Cyberman were all written by Pixel Bush for this concept, who also helped to advise on the concept overall, add-ons, and character choices.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using their respective canon.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

Written by Pixel Bush
First Published: September 3rd, 2024
Last updated: October 9th, 2024
Designed in collaboration with Pixel Bush
All references to Doctor Who, Adric, Martha Jones, Cybermen, and usage of other such characters and names belong to their rightful owners.
The Cyberman portrait image render is an edited promotional still from Doctor Who.
Martha Jones portrait image render is an edited promotional still from Doctor Who.
Adric portrait artwork is an edited piece by Billy Christian.
Lore for Martha Jones, Adric, and The Cyberman were all written by Pixel Bush for this concept, who also helped to advise on the concept overall, add-ons, and character choices.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using their respective canon.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: August 15th, 2024
Last Updated: March 29th, 2025
Danger Sense was originally named "Evasion"
Oathbound's first passive effect is based on an item add-on for the Key item. IYKYK.
Oathbound specifically was designed as a "Get Down, Mr. President" type of design and a relentless desire to save / protect a specific person.
SIGNALIS was created and is owned by rose-engine.
The Commander / Falke and LSTR-512 / Elster portrait renders by Rarithlynx, based on and using models created by HyeonHyunHyoon.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


BROKEN ARLOCK KEY

OPERATIONS MANUAL

replika overview: lstr

plate of flesh

combined wooden doll

isle of the dead

replika overview: adlr

eidetic module

stone from the red gate

discharged stun prod

18th major arcanum

potted lilies

owl container

falke's diary

plate of love

replika overview: fklr

administrator's key

the king in yellow

penrose photo

iridescent artifact
First Published: August 15th, 2024
Last Updated: March 29th, 2025
SIGNALIS was created and is owned by rose-engine.
The Commander / Falke and LSTR-512 / Elster portrait renders by Rarithlynx, based on and using models created by HyeonHyunHyoon.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


snapped twigs

vacation photo

disappearance report

sinew wiring

backdoor security tape

long tooth

logging photo

busted speaker

apartment break-in report

sighting, 11-14-2019

lake shore photo

birdwatcher's journal

fallen branch

ghost town files

torn flier

recovered cell phone

polaroid #6

the gewecke disappearance

mummified hide

the cemetery photo
First Published: November 26th, 2020
Last updated: November 8th, 2024
Siren Head was created and is owned by Trevor Henderson. Icon artwork was created by myself, WheatDraws.
This concept uses and references the work of Trevor Henderson with permission and his blessing.
Siren Head portrait artwork by Trevor Henderson.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


damaged helicopter rotor

wooden boards

mechanic jack handle

bishop plug

shredded fedora

heart key

security shutter switch

powdered red herb

jeweled scepter

diamond key

interview transcript

combination lock

cerberus eye

mixed powdered herbs

g-virus vial

key card, weapons locker

crushed brain matter

pocketbook

savored ink ribbon

iridescent welcome sign
First Published: April 5th, 2021
Last Updated: February 13th, 2025
While the original version of The Tyrant's power came out prior to the first Resident Evil chapter officially, it did have some resemblance to both Nemesis and Wesker's powers which made it a little difficult to find something that still let it feel unique and hopefully different from each of their powers without sticking to a power design of "long chases are good, actually" which would just feel bad in any context. Hopefully this newest iteration of The Tyrant's power refreshes the concept in a way that still feels familiar to the original.
Originally designed in collaboration with the
Dead By Daylight Community Concept Team
All references to Resident Evil and its characters / names belong to their respective owners.
Image render of Mr. X commissioned from and created by BenjsArchive for purpose and use by Dead by Daylight Community Concept Team and edited.
This concept was originally drafted and completed in collaboration with the Dead by Daylight Community Concept Team and originally posted as a video on the Rarithlynx YouTube channel.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Predator franchise.
"Shredded Fedora" add-on icon was created by Behaviour Interactive.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: October 31st, 2024
Last Updated: March 29th, 2025
Outlast was voted by the community through a weeks-long poll of a dozen different possible concepts to pursue next as a Chapter Concept Spotlight. It won by 2 votes over Hotline Miami, followed by The Terminator.
Add-ons for Cutthroat Malpractice were taken from across Outlast media, including the free online comic books where it includes a Trager origin story.
Richard Trager was chosen as the Killer over other options, such as the WALRIDER, Chris Walker, or even Marta from Outlast 2 due to the fact that despite his very short time in the game, his personality and impression on players even years later is so strong that it felt impossible to not pick him, not to mention him having one of the most memorable scenes as part of his introduction.
Implementing a "torture" mechanic was a difficult process to not only put into words, as Trager has no inherent supernatural ability. Inspiration for an interrogate-style option for the power was taken from games such as Splinter Cell and Rainbow 6 Siege's operator Caviera.
While the Tempt perk type was first used in my Candyman concept, this is its first appearance in a Dead by Daylight Chapter Concept Spotlight video.
Richard Trager had a perk cut mid-design for being too similar to a perk designed previously into the BioShock concept known as "Under Pressure". The name of the perk, however, was repurposed and given to the Evil Dead concept's perk pool, which was known as "Deride".
Originally designed in collaboration with the
Dead By Daylight Community Concept Team
All references to Richard Trager, Miles Upshur, and usage of other such characters and names belong to their respective owners.
Miles Upshur model modified and edited by Tokami-Fuko, notably the head model.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Outlast canon.
Image render of Richard Trager a was created by Roman Noodles for use by the Dead by Daylight Community Concept Team and used with permission.
Image render of Miles Upshur created and edited from screenshots of models created/modified by Tokami-Fuko.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


Defunct Security Pass

Password List

New Restraints

Desk Scissors

Rattling Chains

Trager's Stash

Sterile Tubing

Dried-Out Tongue

Surgery Journal

Detailed Procedure

Reshaped Crystal Figure

Rohypnol Tablets

Neck Stretcher

Therapy Report

The Gospel of Knoth

Murkoff Business Card

Incriminating Camcorder

Whistleblower Printout

Severed Fingers

Trager's Admittance File
First Published: October 31st, 2024
Last Updated: June 2nd, 2025
Outlast was voted by the community through a weeks-long poll of a dozen different possible concepts to pursue next as a Chapter Concept Spotlight. It won by 2 votes over Hotline Miami, followed by The Terminator.
Add-ons for Cutthroat Malpractice were taken from across Outlast media, including the free online comic books where it includes a Trager origin story.
Richard Trager was chosen as the Killer over other options, such as the WALRIDER, Chris Walker, or even Marta from Outlast 2 due to the fact that despite his very short time in the game, his personality and impression on players even years later is so strong that it felt impossible to not pick him, not to mention him having one of the most memorable scenes as part of his introduction.
Implementing a "torture" mechanic was a difficult process to not only put into words, as Trager has no inherent supernatural ability. Inspiration for an interrogate-style option for the power was taken from games such as Splinter Cell and Rainbow 6 Siege's operator Caviera.
While the Tempt perk type was first used in my Candyman concept.
Richard Trager had a perk cut mid-design for being too similar to a perk designed previously into the BioShock concept known as "Under Pressure". The name of the perk, however, was repurposed and given to the Evil Dead concept's perk pool, which was known as "Deride".
Originally designed in collaboration with the
Dead By Daylight Community Concept Team
All references to Richard Trager, Miles Upshur, and usage of other such characters and names belong to their respective owners.
Miles Upshur model modified and edited by Tokami-Fuko, notably the head model.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Outlast canon.
Image render of Richard Trager a was created by Roman Noodles for use by the Dead by Daylight Community Concept Team and used with permission.
Image render of Miles Upshur created and edited from screenshots of models created/modified by Tokami-Fuko.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: June 7th, 2024
Last Updated: November 14th, 2024
Since the earliest drafts of the concept, the Survivor was always meant to be an older woman who was a historian, but the Killer was originally a male gladiator by the name of Marcus, who eventually got repurposed as a part of Cecilia's story.
Many of The Gladiator's add-ons were influenced by the storytelling found in Dead by Daylight's The Oni's add-ons, where it expanded his story and life further in smaller quotes and descriptions that weren't mentioned at all in his base lore.
An Original Dead by Daylight Chapter Concept
Designed by WheatDraws
The characters "Mākere" and "The Gladiator" as well as their concept art were created by WheatDraws.
Chapter Key Art render was created by RomanNoodles404, as is the character model for The Gladiator.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: June 7th, 2024
Last Updated: June 19th, 2025
Since the earliest drafts of the concept, the Survivor was always meant to be an older woman who was a historian, but the Killer was originally a male gladiator by the name of Marcus, who eventually got repurposed as a part of Cecilia's story.
Mākere's perks were born from a personal desire to see more map-oriented perks or things that interact with the item in some form and convey that infectious enthusiasm about someone's interest being spread out to others.
An Original Dead by Daylight Chapter Concept
Designed by WheatDraws
The characters "Mākere" and "The Gladiator" as well as their concept art were created by WheatDraws.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: July 30th, 2021
Last updated: October 15th, 2024
This concept is rooted firmly in the first film's canon. References and allusions to all other films have not been included, or kept to an absolute minimum. The first film is far more horror-centric as a stalker film rather than the action oriented-sequels that followed despite their incredible praise, and I felt it was important to emphasize that.
Early name for Against All Odds perk was "1v1 me" and "It Ends Here".
All references to Terminator, Skynet, Kyle Reese, Sarah Connor, and usage of other such characters and names belong to their respective owners.
Kyle Reese, Sarah Connor, and Terminator models used in the portrait render were sourced from Deathgarden: Bloodharvest's Terminator DLC, Kyle and Sarah found in the files of the DLC as they were unreleased.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Outlast canon.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: July 30th, 2021
Last Updated: June 7th, 2024
This concept is rooted firmly in the first film's canon. References and allusions to all other films have not been included, or kept to an absolute minimum. The first film is far more horror-centric as a stalker film rather than the action oriented-sequels that followed despite their incredible praise, and I felt it was important to emphasize that.
Sarah Connor's perks had an overall theme that I restricted myself to while designing and reworking them: They had to be about building up to the woman who would survive and endure the future films, and eventually pass that knowledge to John Connor, but showed how far she was willing to go and come for that future.
Prepared for Anything's icon is based on the photo taken of Sarah at the end of Terminator.
All references to Terminator, Skynet, Kyle Reese, Sarah Connor, and usage of other such characters and names belong to their respective owners.
Kyle Reese, Sarah Connor, and Terminator models used in the portrait render were sourced from Deathgarden: Bloodharvest's Terminator DLC, Kyle and Sarah found in the files of the DLC as they were unreleased.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using their respective canon.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: October 10th, 2023
Last Updated: June 7th, 2024
Maxine's perkset was designed with the idea in mind of subverting the expectations and perception of the Killer and to overcome challenges put before her.
Afterimage's perk icon is inspired by a scene in X (2022) where Maxine is floating in the water.
Heat of the Moment's icon is an icon with a hidden "X" in it, using the legs to suggest the shape.
All references to Pearl, Maxine, and usage of other such characters and names belong to their respective owners.
Pearl and Maxine models used in the portrait render were created by Tico.
Image renders of Pearl and Maxine were created by Tico and used with permission.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using their respective canon.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: October 16th, 2023
Last Updated: June 7th, 2024
Tommy's overall perk design was about confrontation and using that to fill the selfless, although reckless, leader role in a team, meaning to get the most use out of him, you are forced to put yourself in harm's way as a way to allude to his character's appearance and actions in Friday the 13th, Jason Lives (1986).
All references to Friday the 13th, "The Slasher", "Tommy Jarvis", and usage of other such characters and names belong to their rightful owners.
Tommy Jarvis portrait image render is an edited screenshot from Friday the 13th: The Game.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using their respective canon.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

First Published: July 27th, 2022
Last Updated: June 7th, 2024

Eddie Munson, Henry Creel, and Stranger Things belong to their respective owners.
Portrait renders for Eddie Munson and Henry Creel both were taken from promotional photos and statues of said characters respectively.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using their respective canon.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: November 25th, 2023
Last Updated: June 7th, 2024
• While originally this expansion on the "Evil Dead" chapter was going to feature Pablo and Kelly from Ash vs Evil Dead, I wanted to make it more appropriately expand out in to the rest of Evil Dead canon, celebrating heroes and villains alike throughout the series from its various tones and the way they interact with evil.• Each Survivor has their own perks meant to evoke the means they use to confront the Kandarian Demon itself. For Mia, it was about how she deals with pain and suffering, and tapping into a connection with that evil at a risk.
• All references to Evil Dead, "The Deadite", "Lord Arthur", "Mia Allen", "Bethany Bixler", and usage of other such characters and names belong to Renaissance Pictures.• "The Deadite", "Mia Allen", and "Lord Arthur" image renders used were taken from Evil Dead: the Game.• Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using their respective canon.• Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: November 25th, 2023
Last Updated: June 7th, 2024
While originally this expansion on the "Evil Dead" chapter was going to feature Pablo and Kelly from Ash vs Evil Dead, I wanted to make it more appropriately expand out in to the rest of Evil Dead canon, celebrating heroes and villains alike throughout the series from its various tones and the way they interact with evil.
Each Survivor has their own perks meant to evoke the means they use to confront the Kandarian Demon itself. For Lord Arthur, it was about being a frontline body, taking hits and getting in the way of the enemy to save his people.
All references to Evil Dead, "The Deadite", "Lord Arthur", "Mia Allen", "Bethany Bixler", and usage of other such characters and names belong to Renaissance Pictures.
"The Deadite", "Mia Allen", and "Lord Arthur" image renders used were taken from Evil Dead: the Game.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using their respective canon.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: November 25th, 2023
Last Updated: June 7th, 2024
• While originally this expansion on the "Evil Dead" chapter was going to feature Pablo and Kelly from Ash vs Evil Dead, I wanted to make it more appropriately expand out in to the rest of Evil Dead canon, celebrating heroes and villains alike throughout the series from its various tones and the way they interact with evil.• Each Survivor has their own perks meant to evoke the means they use to confront the Kandarian Demon itself. For Beth, it was reinforcing her companions and reassuring them rather than constantly combating it.
• All references to Evil Dead, "The Deadite", "Lord Arthur", "Mia Allen", "Bethany Bixler", and usage of other such characters and names belong to Renaissance Pictures.• "The Deadite", "Mia Allen", and "Lord Arthur" image renders used were taken from Evil Dead: the Game.• Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using their respective canon.• Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

Originally designed in collaboration with the
Dead By Daylight Community Concept TeamFirst Published: October 3rd, 2021
Last Updated: June 7th, 2024

All references to Ellie Williams and usage of other such characters and names belong to PlayStation as part of The Last of Us series.
Ellie Williams image render used were taken from The Last of Us Part II.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using their respective canon.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
While some were hoping that Joel would have been the Survivor, Ellie is without a doubt the main character and felt more deserving of a spot as a Survivor when concepting her for Dead by Daylight, including perks and figuring out what it looks like for someone to be born in the apocalypse and survive in it, how it shapes that person who's only ever known that.

First Published: July 22th, 2021
Last Updated: June 7th, 2024
The Thing, R.J. MacReady, and other mentioned characters all belong to their respective owners.
R.J. MacReady 3D model was created and provided by Eefernal, created for the Dead by Daylight Community Concept Team and used with permission.
Image renders and textures used for R.J. MacReady were created and provided by Roman Noodles for use by the Dead by Daylight Community Concept Team and used with permission.
This concept was originally drafted and completed in collaboration with the Dead by Daylight Community Concept Team and originally posted as a video on the Rarithlynx YouTube channel.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using their respective canon.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: February 10th, 2024
Last Updated: March 29th, 2025
Samantha Giddings's perkset was inspired and created with the idea of a chain reaction or the simple cause and effect.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using their respective canon.
Image renders and textures used for Samantha Giddings were created and provided by Roman Noodles for use by the Dead by Daylight Community Concept Team and used with permission.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: February 10th, 2024
Last Updated: March 29th, 2025
Gordon Freeman's perkset was designed with the idea of intervention being front and center.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using their respective canon.
Portrait renders and textures used for Gordon Freeman were created and provided by Roman Noodles for use by the Dead by Daylight Community Concept Team and used with permission.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

Originally designed in collaboration with the
Dead By Daylight Community Concept TeamFirst Published: June 26th, 2021
Last Updated: June 7th, 2024

"The Attraction" / Springtrap model is from Five Nights at Freddy's AR: Special Delivery developed by Illumix. The image render of it was commissioned by myself and rendered by Benj's Archive. Five Nights at Freddy's is owned by Scott Cawthon.
Michael Afton model was modified and created by Rarithlynx. The image render of it was commissioned by myself and rendered by Benj's Archive.
This concept was originally drafted and completed in collaboration with the Dead by Daylight Community Concept Team and originally posted as a video on the Rarithlynx YouTube channel.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Five Nights at Freddy's franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
Springtrap and Michael Afton's lore and appearances are primarily based on and rooted in Five Nights at Freddy's 3, with some canon taken from games leading up to Five Nights At Freddy's: Ultimate Custom Night.
Hollow Sensation's perk icon is inspired by "Time Walk" by Amy Weber.
Five Nights at Freddy's Chapter Concept Spotlight was the very first time we ever created a video chapter concept in the spotlight format and abandoned "gameplay" videos. The reason for this is to present the same idea, but "on a nicer platter" to make it easier for people to understand and grasp what the perks and powers did without having to read everything if they didn't want to.
First Published: October 3rd, 2021
Last Updated: November 29th, 2024
When we had to "dress down" the model for Dutch in the Survivor Concept video, we removed most of his body armor and any weapons he had, but even then we found it funny to see him running away from a fight, so we doubled-down on making his perks about being an equal in combat or intensifying his aggression.
All references to Predator, Yautja, Alan "Dutch" Schaefer, and usage of other such characters and names belong to their respective owners.
Image render of Dutch sourced from Illfonic's Predator: Hunting Grounds and edited.
Image render of Predator commissioned from and created by BenjsArchive for purpose and use by Dead by Daylight Community Concept Team and edited.
This concept was originally drafted and completed in collaboration with the Dead by Daylight Community Concept Team and originally posted as a video on the Rarithlynx YouTube channel.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Predator franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: March 9th, 2021
Last Updated: March 15th, 2024
All references to Death Stranding, Sam Porter Bridges, Higgs Monaghan, and usage of other such characters and names belong to Kojima Productions and Sony Interactive Entertainment.
Image render of Sam sourced from Hideo Kojima's Twitter post and edited.
Image render of Higgs sourced from belamybryn's High Poly 3D print statue and edited.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Death Stranding franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: March 9th, 2021
Last Updated: March 15th, 2024
All references to Death Stranding, Sam Porter Bridges, Higgs Monaghan, and usage of other such characters and names belong to Kojima Productions and Sony Interactive Entertainment.
Image render of Sam sourced from Hideo Kojima's Twitter post and edited.
Image render of Higgs sourced from belamybryn's High Poly 3D print statue and edited.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Death Stranding franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


old cabin key

stockboy name tag

feathery viscera

staffanie

wooden grave marker

cheryl's sketchpad

harpy wing

wiseman's potion

dirt-covered plastic bag

unearthed vinyls

preserved pages

cellar lock

pink f

wall mirror

ash's evil hand

horned helmet

linda's necklace

mini-ash in a bottle

iridescent kandarian dagger

knowby's records
First Published: November 25th, 2023
Last Updated: June 10th, 2025
The first version of The Deadite's power revolved around trapped Necronomicons, similar to the plot of Army of Darkness. This was changed to make the power more of a "fight over the book" and moved the idea of the mechanic to an add-on while giving him a more unique mechanical identity as someone who commands formations.
All references to Evil Dead, "The Deadite", "Lord Arthur", "Mia Allen", "Bethany Bixler", and usage of other such characters and names belong to Renaissance Pictures.
"The Deadite", "Mia Allen", and "Lord Arthur" image renders used were taken from Evil Dead: the Game.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Evil Dead franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


PAPER HEART DECOR

shattered lightbulb

wide shovel

crumbling candy heart

broken padlock

worker's timecard

bloody poem

newby's pipe

boiled heart

drill bit

heart-shaped card

worker's lantern

severed arm

mineshaft light fixture

loaded nail gun

valentine envelope

happy's eyeball

axel's ring

gnawed limb

iridescent candy heart
First Published: February 14th, 2021
Last Updated: June 1st, 2025
The original My Bloody Valentine film is my favorite classic slasher of all-time.
The 2009 remake of My Bloody Valentine is my least favorite slasher of all-time.
All references to My Bloody Valentine, Harry Warden and usage of other such characters and names belong to Paramount Pictures.
Harry Warden portrait render used was sourced from Andy Manoloff's figure.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the My Bloody Valentine original film.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: July 30th, 2021
Last Updated: November 10th, 2024
All references to Terminator, Skynet, Kyle Reese, Sarah Connor, and usage of other such characters and names belong to their respective owners.
Terminator portrait render commissioned by me, made by Elisaary.
Kyle Reese, Sarah Connor, and Terminator models used in the portrait render were sourced from Deathgarden: Bloodharvest's Terminator DLC, Kyle and Sarah found in the files of the DLC as they were unreleased.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Terminator franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.



norwegian records

human lung

garry's keys

severed towline

snow-coated glasses

inorganic remains

medical scalpel

vest patch

radio microphone

kennel screen door

tape recorder

palmer's headset

helicopter parts

wire spool

sedative syringe

kerosine canister

shredded long johns

defibrillator paddles

iridescent petri dish

excavated ice slab
First Published: July 22th, 2021
Last Updated: June 13th, 2025
The Thing, R.J. MacReady, and other mentioned characters all belong to their respective owners.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Candyman franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: July 27th, 2022
Last Updated: June 7th, 2024

Henry Creel, "The Curse", and other such characters or references to are owned by Netflix.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Candyman franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.



blightsteel relic

spellbomb casing

mite corpse

throne piece

chitin carapace

tainted aether vial

numbing dosage

compleated flesh

watcher's eye

isochron scepter

oxidized lattice

justicar's forearm

phyrexian incubator

veil of assimilation

mindslaver

molten material

filigree sylex

chalice of the void

sword of wrack and ruin

iridescent mox
First Published: July 31st, 2023
Last Updated: June 7th, 2024
Elesh Norn / "The Praetor" is owned by Wizards of the Coast.
The image render for Elesh Norn / "The Praetor" was taken from Magic Arena.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Magic: the Gathering franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE BOTTOM OF THIS WEBPAGE.
First Published: May 31st, 2023
Last Updated: August 29th, 2025
While the original DBDCCT video and teaser never made it to the public due to legal concerns that we hadn't realized until the last minute, this concept stays close to what we originally envisioned for the concept video and was intended to be a last hurrah and celebration before taking a break.
All music tracks for this concept were commissioned by myself and created by ScooteyBootey.
All reference depicting and using any SCP Foundation-related material is under CC-BY-SA. To use my own work in reference to the SCP related material on this website, please credit me appropriately. For the credits of all mentioned and referenced SCP articles and creations, they are listed at the bottom of the Credits section.
3D models of "SCP-049" and "SCP-106" were created by Aruspice, Shakles, and PixelPuffin, which were released to the public for use.
This concept was originally drafted and completed in collaboration with the Dead by Daylight Community Concept Team and originally posted as a video on the Rarithlynx YouTube channel.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Candyman franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE BOTTOM OF THIS WEBPAGE.


cup of something

lure subject's remains

surgical bonesaw

rock

3-d glasses

printed transcript

lost teddy bear

confiscated phone

"me against the world"

disintegrated cardboard

alternate map

polaroid camera

toxic air sample

mucus-infested debris

reflections of '76

ornate coffin

sealed manila folder

fistful of teeth

immolated documents

the peanut gallery
First Published: May 31st, 2023
Last Updated: August 28th, 2025
While the original DBDCCT video and teaser never made it to the public due to legal concerns that we hadn't realized until the last minute, this concept stays close to what we originally envisioned for the concept video and was intended to be a last hurrah and celebration before taking a break.
All music tracks for this concept were commissioned by myself and created by ScooteyBootey.
All reference depicting and using any SCP Foundation-related material is under CC-BY-SA. To use my own work in reference to the SCP related material on this website, please credit me appropriately. For the credits of all mentioned and referenced SCP articles and creations, they are listed at the bottom of the Credits section.
3D models of "SCP-049" and "SCP-106" were created by Aruspice, Shakles, and PixelPuffin, which were released to the public for use.
3D model of Lucia Santos was created by Roman Noodles for use by me.
Portrait renders made by Roman Noodles for use by me.
This concept was originally drafted and completed in collaboration with the Dead by Daylight Community Concept Team and originally posted as a video on the Rarithlynx YouTube channel.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the respective license and reference material.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: February 19th, 2024
Last Updated: June 7th, 2024
All references to Candyman, Helen Lyle, and usage of other such characters and names belong to their respective owners.
Image render of Helen Lyle sourced from a screenshot of the Candyman (1992) film and edited.
Image render of Candyman sourced from Candyman 1:3 Scale Collectable Statue and edited.
This concept was originally drafted and completed in collaboration with the Dead by Daylight Community Concept Team and originally posted as a video on the Rarithlynx YouTube channel.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Candyman franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


thesis research

scorched wood

cabrini-green photo

gas can

bee stinger

medicine cabinet

painting easel

rusty saw

anne-marie's name tag

robitaille's ashes

bouquet of flowers

newspaper microfilm

weatherproof camera

bloody dog collar

slide projector

shattered hand mirror

crushed honeycomb

painter's brushes

funeral casket

iridescent mural piece
First Published: August 20th, 2020
Last Updated: June 10th, 2025
Back in 2020-ish, I had a conversation with a friend about Candyman in Dead by Daylight that spawned an inside joke about "the bee radius" and since then in every iteration of this concept, there has always been some sort of bee radius because I think it's a very funny sentence to have to take seriously. I have since removed it in the current iteration of the concept for the sake of making sure Candyman had something weird, unique, and special to him.
All references to Candyman, Helen Lyle, and usage of other such characters and names belong to their respective owners.
Image render of Helen Lyle sourced from a screenshot of the Candyman (1992) film and edited.
Image render of Candyman sourced from Candyman 1:3 Scale Collectable Statue and edited.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Candyman franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


Burlap sack

bloody arrowhead

knife sheath

alice's drawing

cruise ticket

twisted belt

counselor's shirt

gore-filled sleeping bag

illegal substance

monster mask

camp forest green sign

road flare

paintball headband

fancy corkscrew

dislodged eyeball

counselor's backpack

LAKE-BOUND CHAINS

IMPOSTOR'S MASK

mother

warm sweater
First Published: September 26th, 2020
Last Updated: June 6th, 2025
All references to Friday the 13th, "The Slasher", "Tommy Jarvis", and usage of other such characters and names belong to their rightful owners.
Tommy Jarvis portrait image render is an edited screenshot from Friday the 13th: The Game.
Jason Voorhees image render taken from Sideshow Collectables and edited.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Friday the 13th franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


bloody dog-tags

broken axe head

portable medicomp dish

disintegrator gas

gold tooth's namesake

guatemala reports

african dagger

warhammer piece

orange totsiyaa

blain's hat

ottoman blade

warrior spear

camo headband

CUT CLAMP

folding WRIST SHIELD

GUNPOWDER horn

Roaring Torch

Pyramid Petroglyph

ADOLINI'S FLINTLOCK

IRIDESCENT targeting system
First Published: April 24th, 2021
Last Updated: November 29th, 2024
The original Predator Gameplay Concept Video is easily my least favorite of the Dead by Daylight Community Concept Team videos. It also had the shortest development time and turnaround, that being approximately two to three weeks.
The revamp of the power you see now focuses on the idea of how the hunt is always a contest between creatures, and I wanted that to be central to how the Trophy system works and how it can influence or empower people as well as playstyles.
Originally designed in collaboration with the
Dead By Daylight Community Concept Team
All references to Predator, Yautja, Alan "Dutch" Schaefer, and usage of other such characters and names belong to their respective owners.
Image render of Dutch sourced from Illfonic's Predator: Hunting Grounds and edited.
Image render of Predator commissioned from and created by BenjsArchive for purpose and use by Dead by Daylight Community Concept Team and edited.
This concept was originally drafted and completed in collaboration with the Dead by Daylight Community Concept Team and originally posted as a video on the Rarithlynx YouTube channel.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Predator franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: July 1st, 2023
Last Updated: June 7th, 2024
All references to Amnesia, "The Gatherer", "Daniel", and usage of other such characters and names belong to Frictional Games.
"The Gatherer" / Grunt model was created by Frictional Games.
"Daniel" 3D model was created and provided by Eefernal, created for the Dead by Daylight Community Concept Team and used with permission.
Image renders and textures used for "Daniel" and "The Gatherer" were created and provided by Roman Noodles and used with permission.
This concept was drafted and completed in collaboration with the Dead by Daylight Community Concept Team and originally posted as a video on the Rarithlynx YouTube channel.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Amnesia franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
Originally designed in collaboration with the
Dead By Daylight Community Concept Team
While the concept was meant to focus on the original Amnesia title, throughout the perks, add-ons, and other items reference the other titles in the series.
First Published: July 1st, 2023
Last Updated: June 7th, 2024
While the concept was meant to focus on the original Amnesia title, throughout the perks, add-ons, and other items reference the other titles in the series.
Outburst's perk icon was based on and is a reference to Disco Elysium's "Half-Light" skill portrait, and even was called "Half-Light" in the design document until the final draft I had corrected it to something not as direct of a reference. Still, the visual idea of a "blur of violence" was the driving energy behind the perk's visual and mechanical design.
While the Sanity Potion isn't technically in Amnesia: The Dark Descent, the description of the add-on references it as a piece of cut content from the game that can still be found in the files.
The common add-ons all are meant to be part of Amnesia: The Dark Descent's earliest puzzle, which culminates in the "Pot of Acid" add-on.
Originally designed in collaboration with the
Dead By Daylight Community Concept Team
All references to Amnesia, "The Gatherer", "Daniel", and usage of other such characters and names belong to Frictional Games.
"The Gatherer" / Grunt model was created by Frictional Games.
"Daniel" 3D model was created and provided by Eefernal, created for the Dead by Daylight Community Concept Team and used with permission.
Image renders and textures used for "Daniel" and "The Gatherer" were created and provided by Roman Noodles and used with permission.
This concept was drafted and completed in collaboration with the Dead by Daylight Community Concept Team and originally posted as a video on the Rarithlynx YouTube channel.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Amnesia franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


old cufflink

missing persons report

scrap paper

damaged camera harness

investigator's notes

marked SD card

thumb drive evidence

recovered microphone

video documentation

prescription pills

missing evidence marker

geocache box

playground photo

tally-marked notebook

melted tape

field trip photo

lost wallet

hiking trail map

iridescent cufflink

blank page
First Published: September 18th, 2022
Last Updated: January 1st, 2025
The concept was written with popular Slender-related media in mind, and to not de-canonize any of them. This interpretation was meant to be the memetic property noticed in nearly every iteration of Slenderman, where he appears wherever noticed or mentioned, leaning further into it with the lore written of how the Entity never invited or brought Slenderman into the realm, he just showed up from a matter of belief and memetic properties.
The concept video features a recreation of real-life graffiti found by the Marble Hornets crew where a fan of the on-going series wrote "You're Gonna Die Tim" on the wall where they filmed the hospital segments.
I did the soft-spoken whispers in the teaser video for the Slender Concept and hid references or easter eggs in every name and date uttered during it.
The specific direction for the Chapter Concept video narration was "eerie campfire storyteller". We wanted to push the idea that the video itself was a story told at a campfire, or in hushed whispers when you knew no one was around. Something that innately felt taboo to discuss or hear.
Originally designed in collaboration with the
Dead By Daylight Community Concept Team
All references to Slender, Slenderman, Marble Hornets, and usage of other such characters or content belong to their respective owners and creators. This concept was created with a collective amount of popular Slenderman-related media while paying homage to each of them.
Image render of Slenderman sourced from Nicolás Montes's 3D Slenderman model and edited.
This concept was originally drafted and completed in collaboration with the Dead by Daylight Community Concept Team and originally posted as a video on the Rarithlynx YouTube channel.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Slender mythos and collective media.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
Originally designed in collaboration with the
Dead By Daylight Community Concept TeamFirst Published: June 25th, 2020
Last Updated: June 7th, 2024


Popped Balloon

Animatronic Operation Manual

Pink Slip

Discarded Minireena

Paper Pal

Safety Guidelines

Fredbear Plush Doll

"Help Wanted"

Pet's Suffering

Endoskeleton Eye

Company Policy Reminder

"COMING SOON!"

Security Bracelet

Tormented Metals

Child's Trauma

FAZBEAR ent. MEMO

Afton Family Photo

Faulty Springlock

Son's Anguish

"IT BURNS!"
"The Attraction" / Springtrap model is from Five Nights at Freddy's AR: Special Delivery developed by Illumix. The image render of it was commissioned by myself and rendered by Benj's Archive. Five Nights at Freddy's is owned by Scott Cawthon.
Michael Afton model was modified and created by Rarithlynx. The image render of it was commissioned by myself and rendered by Benj's Archive.
This concept was originally drafted and completed in collaboration with the Dead by Daylight Community Concept Team and originally posted as a video on the Rarithlynx YouTube channel.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Five Nights at Freddy's franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
Springtrap and Michael Afton's lore and appearances are primarily based on and rooted in Five Nights at Freddy's 3, with some canon taken from games leading up to Five Nights At Freddy's: Ultimate Custom Night.
Grim Celebration's perk icon is meant to be a skull of a "crying child", and was originally called "Filicide". This icon was also for a long period of my early work as an icon artist, was my go-to icon and "badge" on all social media. It's affectionally known as "Party Skull".
This concept in every iteration and version of it was made to avoid using a power for Springtrap that amounted to "stuffing people into suits", and leaned more into the idea of a phantom or ghostly power with the Phantom Animatronics from Five Nights at Freddy's 3 and leaning into the idea of something lurking around nearby to keep someone on edge.
Five Nights at Freddy's Chapter Concept Spotlight was the very first time we ever created a video chapter concept in the spotlight format and abandoned "gameplay" videos. The reason for this is to present the same idea, but "on a nicer platter" to make it easier for people to understand and grasp what the perks and powers did without having to read everything if they didn't want to.
First Published: October 10th, 2023
Last Updated: November 11th, 2024
All references to Pearl, Maxine, and usage of other such characters and names belong to their respective owners.
Pearl and Maxine models used in the portrait render were created by Tico.
Image renders of Pearl and Maxine were created by Tico and used with permission.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the X / Pearl franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
Early drafts of The Star's power were going to deal with semi-permanent wounds that could be applied while a Survivor is in the Dying State, but applying and making it useful felt clunky and slow, so the design was redone to fit a more natural "top down" design with the idea and visual of a performance occurring and using lullaby as a game mechanic outside of a warning.
First Published: November 30th, 2021
Last Updated: May 13th, 2025
Originally the chapter concept video had no voice lines or plans to find a soundalike actor to do the lines, but at the recommendation of a collaborator for the concept, we got some audio recordings from the impressionist and were genuinely surprised and a little unsettled at how he had directly referenced the team and improvised some lines.
Dark Dealings's perk name was inspired from Magic: the Gathering's Dark Deal.
While the concept is referencing the 2017 and 2019 films directly, there are quotes and smaller references to the original novel, miniseries, and other Pennywise canon throughout.
Originally designed in collaboration with the
Dead By Daylight Community Concept Team
All references to Pennywise, IT, and usage of other such characters and names belong to their respective owners.
Pennywise model used in the portrait render was created by StraXartS, though modified.
Image render of Pennywise / The Feareater created by Roman Noodles for use by the Dead by Daylight Community Concept Team and edited.
This concept was originally drafted and completed in collaboration with the Dead by Daylight Community Concept Team and originally posted as a video on the Rarithlynx YouTube channel.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the IT franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: May 19th, 2021
Last Updated: November 10th, 2024
Original drafts of this concept, Jacket's power was more focused on being "modular" via add-ons and drastically improving the power but at the risk of cancelling out many other add-ons that would affect that part of it. This was ultimately revised for the sake of a more solid base power.
Originally "You" was never meant to be an add-on, and instead The Polaroid was going to be the "Entity gift"/iridescent add-on, but the idea of having an add-on which was a direct tie and reference to the lore and how the Entity would take control was far too tempting to try. In addition, there's a not-so-hidden 50 BLESSINGS logo in the mask's design, as well as a "sealed mouth" to show the forced silence of Jacket, removing the freedom of choice to remain silent.
All references to Hotline Miami, "Jacket", "The Animal", and usage of other such characters and names belong to Dennaton Games.
Dead by Daylight - "Hotline Miami" Chapter Chase and Menu Theme (Fan Made Chapter) was created by SavageD and used with permission. The thumbnail for the video (used in Bonus Content) features artwork from Estacadoth, also used with permission.
Image render used for "The Animal" portrait is from the Hotline Miami: Jacket Resin Figure.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the Hotline Miami franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.
First Published: August 2nd, 2023
Last Updated: November 11th, 2024
Successor was originally a perk design from the original version of an old PREY (2017) chapter concept I had where you could copy or replicate a teammate's perk called "Neuro-Remap".
Jack Wynand's perks were meant to be reflective of his character journey and that freedom of choice and how something selfish / selfless can build up to being a stronger person in his own way with the "Ultimatum" perks.
All references to BioShock, "The Protector", "Jack Wynand", and usage of other such characters and names belong to 2K and Irrational Games.
"The Protector" portrait render is an edited and modified image of the BioShock game cover art.
"Jack Wynand" portrait render is an edited and modified image of a Jack model port for Garry's Mod on Steam Workshop by RatedR4Ryan.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the BioShock franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.


Porthole Lens

Drill Fuel

Oxygen Reserve Tank

Vial of Adam

broken hypos

utility plasmid: scout

broken splicer arm

circus of values machine

steinman advertisement

heavy wrench

damaged security bot

splicer hook

offense plasmid: electro bolt

ruined golf club

bust of andrew ryan

jack's passport

control plasmid: hypnotize

audio diary

little sister's hairbow

iridescent sea slug
First Published: August 2nd, 2023
Last Updated: November 10th, 2024
This concept was drafted alongside a live Twitch audience. Thank you!
Successor was originally a perk design from a scrapped PREY (2017) chapter concept where you could copy or replicate a teammate's perk called "Neuro-Remap".
Originally designed in collaboration
with a Live Twitch Chat
All references to BioShock, "The Protector", "Jack Wynand", and usage of other such characters and names belong to 2K and Irrational Games.
"The Protector" portrait render is an edited and modified image of the BioShock game cover art.
"Jack Wynand" portrait render is an edited and modified image of a Jack model port for Garry's Mod on Steam Workshop by RatedR4Ryan.
Perk, power, and add-on icons as well as their descriptions, lore sections and effects were created by WheatDraws using the BioShock franchise.
Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.